![]() ![]() The majority of quest mobs are tagged with a large “Q” indicator overhead, so that players don’t need to rely on quest text, and since the enemies are largely rehashed, you could be killing a Rofen at level 20 or at level 40, it would make no difference in how they are defeated.Īuto-movement is one of those quality of life features that is both a blessing and a curse. ![]() For the most part, players don’t have to pay attention to where they are going and what they are killing. The monotony of questing in Astellia is exasperated by the facts that, many of the enemies stay the same despite progressing 50 levels, and quest movement is largely automated. Multiple quest hubs are strewn about large swaths of instanced maps, and many times your quest log will be loaded with general, mundane kill quests with story aspects that may or may not play into the main storyline. The largely forgettable storyline is fairly common place in many MMO’s that follow these classical theme park style questing motifs. The main story generally revolves around your ability to grow as a Star Caller, save your sister who was taken for nefarious purposes, unite nations, and other deeds that tend to shift as you progress. In the world of Astellia, the player character is n Astellian, or “Star Caller”, a person with the ability to call upon powerful Astels that will aid you on your quests and in battle. If you haven’t had the inclination to follow along with my journey through the world of Astellia in my first and second week, don’t feel too left out as the final verdict will be an all encompassing picture of my total experience.
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